Blitzcrank

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Blitzcrank
Blitzcrank

Though this big, metal golem was originally made for waste disposal, Blitzcrank now uses their mechanical powers to help people in other ways. Using their rocket fists to pull opponents close, Blitz follows up with potent grabs and energy bursts. Blitzcrank is from Zaun.

Specials

Air Purifier

  • 2S1
    • Long range hit grab that hits only airborne opponents. Without Steam, this move restands the opponent in front of Blitzcrank. Optionally can be followed up with a side switching ground bounce throw. Spends Steam if available and will shock the opponent after the pull if it hits.
      • S1 - Waste Disposal
        • An optional special cancel into a ground bouncing slam that switches the side of the opponent.

Rocket Grab

  • S1 (Hold OK) (Air OK)
    • Long range hit grab that pulls the opponent in on hit and on block. When Blitzcrank has a bar of Steam, they will shock the opponent on hit. Hold S1 to charge Steam. Pressing forward and S1 will Rocket Grab even when held. If Blitzcrank successfully hits the opponent on the ground, this can be cancelled into Power Fist.
      • S1 (Hold) - Steam Charge
        • Hold S1 to charge Steam. Release or dash backwards to stop charging Steam. Unfinished Steam bars will drain over time.
      • S1 - Power Fist
        • An optional special cancel into an uppercut after Blitzcrank lands a successful Rocket Grab.

Rocket Punch

  • S2

A long range punching strike. Destroys Special level projectiles. Can be cancelled into Rocket Grab or Steam Charge on hit or on block.

Garbage Collection

  • 2S2 (Hold OK) (Air OK)

A close range command grab. Hold to do a running grab. If Blitzcrank lands a grab outside of a combo, this charges a lot of Steam. With a bar of Steam, Blitzcrank gains one hit of armor during start up.

Spinning Turbine

  • 6S2
    • Forward translating spinning strike. Hits both in front and behind Blitzcrank. Each hit charges a bit of Steam for Blitzcrank. The startup of Spinning Turbine can be special cancelled into either Prompt Disposal or Trash Compactor while retaining the forward momentum from Spinning Turbine.
      • 2S2 - Prompt Disposal
        • A command grab that retains the forward movement from Spinning Turbine to increase its effective range.

Wrecking Ball

  • S2 (Hold OK) (Air Only)

Aerial strike that swings back and forth up to 3 times when held. Each hit charges a bit of Steam for Blitzcrank. On release, Blitzcrank will flip forward with a strike. While Blitzcrank flips out of the Wrecking Ball, there is a small cross up hitbox behind them.

Supers

Helping Hand

  • S1 + L or M or H

On activation, charges one Steam bar. On hit, charges one more Steam bar. Ground bounces on hit. Cost 1 bar of Super meter.

Static Field

  • S2 + L or M or H

Blitzcrank hops into the air and casts a giant electrical field. If Blitzcrank has Steam, they can spend one bar of Steam to deal more damage by holding S2. Cost 1 bar of Super meter.

Trash Compactor

  • S1 + S2

Blitzcrank's Ultimate command grab with invincible start up. This hits opponents who are standing or crouching and whiffs against airborne opponents. Cost 3 bars of Super meter.

Assists

Rocket Grab Assist

  • T

Long range hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit standing or crouching opponents. Assist opponents will be hit away and Blitzcrank will immediately retract their hand if they hit an assist.

Air Purifier Assist

  • 4T

Diagonal long ranged hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit airborne opponents. Assist opponents will be knocked away and Blitzcrank will immediately retract their hand if they hit an assist.

Static Field Assist

  • 2T

Blitzcrank hops into the air and casts a giant electrical field that hits multiple times. Can only be activated when Blitzcrank is KO'd.

Chromas

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