Yasuo/Frame Data
From 2XKO Wiki
Normals
- L
- M
- H ( hold okay)
- 3H(have to hold to get the low otherwise launches)
Specials
- Steel Tempest
- S1 - striek windwall to project a long-range blade of wind
- Sweeping blade
- 6S1 (hold okay)
- 6S1~S1 followup strike
- 6S1~S1~S1 passed through opponent and launches them
- 6S1~S2(launches in air) cancelable into air specials
- S2 - hold okay and air okay
- cuts air to create a cyclone projectile. hold S2 while standing to create a more distance projectile. strike a wind wall to create a large whirlwind
- 4S2 - win wall that stops enemy projectiles. strike to enhance it
- 2S1 - stance
- 2S1~L - stomp
- 2S1~M - close anti air
- 2S1~H - long ranged slash
- 2S1~2H - long range anti air
- 2S1~S1 - dash that passes through opponent dealing no damage
- 2S1~S2 - quick leap that puts yasuo airborn
- 2S1~6 - dash and exit stance. followups can be used early in the dash
- 2S1~4 - backdash and exit stance. followups can be used early in the dash
- 2S1~2 - exit stance
- j.S1 hold okay
- j.S1~S1 followup attack
- j.S1~S2 or j.S1~S1~S2 followup that knocks down opponent
Supers
2(2S1)