Yasuo/Frame Data

From 2XKO Wiki

Normals

  • L
  • M
  • H ( hold okay)
  • 3H(have to hold to get the low otherwise launches)

Specials

  • Steel Tempest
    • S1 - striek windwall to project a long-range blade of wind
  • Sweeping blade
    • 6S1 (hold okay)
    • 6S1~S1 followup strike
    • 6S1~S1~S1 passed through opponent and launches them
    • 6S1~S2(launches in air) cancelable into air specials
  • S2 - hold okay and air okay
    • cuts air to create a cyclone projectile. hold S2 while standing to create a more distance projectile. strike a wind wall to create a large whirlwind
  • 4S2 - win wall that stops enemy projectiles. strike to enhance it
  • 2S1 - stance
  • 2S1~L - stomp
  • 2S1~M - close anti air
  • 2S1~H - long ranged slash
  • 2S1~2H - long range anti air
  • 2S1~S1 - dash that passes through opponent dealing no damage
  • 2S1~S2 - quick leap that puts yasuo airborn
  • 2S1~6 - dash and exit stance. followups can be used early in the dash
  • 2S1~4 - backdash and exit stance. followups can be used early in the dash
  • 2S1~2 - exit stance
  • j.S1 hold okay
    • j.S1~S1 followup attack
    • j.S1~S2 or j.S1~S1~S2 followup that knocks down opponent

Supers

2(2S1)

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