Controls
From 2XKO Wiki
Controls
Movement
- super jump - 28
- Forward Dash - 66 or 6L+M
- Backward dash - 44 or 4L+M
- Run - 6[6] or [6]L+M
- Wavdash - (L+M) 2 (L+M)
Offense
- Normals - L, M, or H (while standing, while crouching, or in the air)
- Specials - S1 or S2
- Throw - M+H or 4M+H
- Anti-air - 2H
- Crossup - j.2H
Defense
- Retreating guard - 4L+M
- Can only be performed while blocking
- Pushblock - 6L+M
- Can only be performed while blocking
- Parry - L+H
- refunded if successful
- Low Parry - 2L+H
- refunded if successful
- Get-up Attack - [S1] or [S2]
- Can only be performed while waking up after being knocked down
- Air Recovery - hold any direction and button while in air hit stun
- Throw Escape - M+H or 4M+H
- Quick Rise - on KD L, M, or H
- Performed only when knocked down by an opponent
- Back Roll - 4+L, M, or H
- Performed only when knocked down by an opponent
Tag Team
- Tag Launcher - T
- While teammate off screen
- Quick Tag - [T]
- While teammate off screen
- Assist Action - 6T or 4T
- Charged Assist - [6]T or [4]T
- handshake tag - T
- While teammate on screen
- Last Stand - 6T or 4T
- While KO'd and point character is below 50% HP
- Dynamic Save - T+S1 or T+S2
- While dynamic save meter is full, works while KO'd
Taunt
Roundstart - 8,4,2, or 6 During match - R3 or R3+(4,2, or 6)