Controls

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Revision as of 20:58, 8 August 2024 by Matosh (talk | contribs) (Controls basics)
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Controls

Movement

  • super jump - 28
  • Forward Dash - 66 or 6L+M
  • Backward dash - 44 or 4L+M
  • Run - 6[6] or [6]L+M
  • Wavdash - (L+M) 2 (L+M)

Offense

  • Normals - L, M, or H (while standing, while crouching, or in the air)
  • Specials - S1 or S2
  • Throw - M+H or 4M+H
  • Anti-air - 2H
  • Crossup - j.2H

Defense

  • Retreating guard - 4L+M
    • Can only be performed while blocking
  • Pushblock - 6L+M
    • Can only be performed while blocking
  • Parry - L+H
    • refunded if successful
  • Low Parry - 2L+H
    • refunded if successful
  • Get-up Attack - [S1] or [S2]
    • Can only be performed while waking up after being knocked down
  • Air Recovery - hold any direction and button while in air hit stun
  • Throw Escape - M+H or 4M+H
  • Quick Rise - on KD L, M, or H
    • Performed only when knocked down by an opponent
  • Back Roll - 4+L, M, or H
    • Performed only when knocked down by an opponent

Tag Team

  • Tag Launcher - T
    • While teammate off screen
  • Quick Tag - [T]
    • While teammate off screen
  • Assist Action - 6T or 4T
  • Charged Assist - [6]T or [4]T
  • handshake tag - T
    • While teammate on screen
  • Last Stand - 6T or 4T
    • While KO'd and point character is below 50% HP
  • Dynamic Save - T+S1 or T+S2
    • While dynamic save meter is full, works while KO'd

Taunt

Roundstart - 8,4,2, or 6 During match - R3 or R3+(4,2, or 6)