Controls

From 2XKO Wiki

Numpad Notation

For ease of interpretation, all inputs on the 2XKO wiki are written in numpad notation. This is a language-agnostic and easy-to-read, easy-to-understand way to write inputs. Each of the 8 cardinal directions are assigned a number according to its position on a traditional keyboard number pad, such as the one shown.

For example, a straight upward jump is represented by 8, and diagonal jumps are represented by 7 and 9.

Crouching can be performed by pressing a direction like 1, 2, or 3. When no direction is written, it can be assumed that it refers to 'neutral', or the number 5, which is the same as not pressing any direction at all. All directions assume your character is facing right; a forward input will always be represented by 6, likewise 4 for backwards.

Special characters used:

+

The plus symbol is used when you must input 2 or more buttons simultaneously, e.g throws (Medium + Heavy buttons).

>

The right angle symbol is used as a catchall symbol for moves cancelling from one to another.

,

The comma represents links. A link is performed when one move is allowed to finish in entirety before comboing into another attack.

/

The forward slash denotes a choice between two moves. The combo may proceed the same way if you choose one move or the other, but not both.

[x]

Square brackets mean to hold the input down. An example is Yasuo's jumping S1; it has different effects depending on if you tap or hold the button, so it may be written as "S1" to just press it, or "[S1]" to hold it.

Buttons

  • L - Light
  • M - Medium
  • H - Heavy
  • S1 - Special 1
  • S2 - Special 2
  • T - Team

Fuses

  • 2X Assist - Empower your partner with multiple Assist actions.
    • Allows the Assist player/character to do two assist actions while on screen.
  • Double Down - Combine your ult with your partner's.
    • Allows the Assist player/character to cancel the Point player/character 1 bar Super into another Super.
  • Freestyle - Handshake tag twice in one sequence
    • Allows 2 Handshake Tags between the Assist and Point characters.
  • Fury - below 40% health: bonus damage + special dash cancel
    • When at 40% health or lower, grants the Point character a 20% damage bonus, as well as a one-time use Dash cancel that is advantageous on block
  • Pulse - Press attack buttons rapidly for devastating combos
    • Enables autocombos by pressing the same attack button rapidly. Medium and Heavy autocombos respectively use 1 and 2 bars Supers.

Controls

Movement

  • Super Jump - 2, then 7 OR 8 OR 9
  • Forward Dash - 66 or 6L+M
  • Backward dash - 44 or 4L+M
  • Run - 6[6] or [6]L+M
  • Wavedash - (L+M) 2 (L+M)

Offense

  • Normals - L, M, or H (while standing, while crouching, or in the air)
  • Specials - S1 or S2
    • Combine with directions to do different Specials
  • Throw - M+H or 4M+H
    • Air okay
  • Anti-air - 2H
  • Crossup - j.2H

Defense

  • Retreating guard - 4L+M
    • Can only be performed while blocking
  • Pushblock - 6L+M
    • Can only be performed while blocking, requires 1 bar
  • Parry - L+H
    • Refunded if successful
  • Low Parry - 2L+H
    • Refunded if successful
  • Get-up Attack - [S1] or [S2]
    • Can only be performed while waking up after being knocked down, requires bar
  • Air Recovery - hold any direction and button while being hit
  • Throw Escape - M+H or 4M+H
  • Quick Rise - on KD L, M, or H
    • Performed only when knocked down by an opponent
  • Back Roll - 4+L, M, or H
    • Performed only when knocked down by an opponent

Tag Team

  • Tag Launcher - T
    • While teammate off screen
  • Quick Tag - [T]
    • While teammate off screen
  • Assist Action - 6T or 4T
  • Charged Assist - [6]T or [4]T
  • Handshake tag - T
    • While Assist player/character on screen
  • Last Stand - 6T or 4T
    • While KO'd and point character is below 50% HP
  • Dynamic Save - T+S1 or T+S2
    • Requires full Dynamic Save meter, possible while Assist player KO'ed

Taunt

Roundstart - 8,4,2, or 6 During match - R3 or R3+(4,2, or 6)