Darius/Combos

From 2XKO Wiki
Numbers represent the direction on a keyboard numpad. For example, forward heavy becomes 6H.
Symbol Explanation
> Proceed/cancel from the previous move to the next move.
land Indicates that the player must land at this point in the sequence.
, Link the previous move into the following move.
~ Follow-up/cancel the previous move into a multi-stage follow-up move.
dl./delay Delay the following move.
j. Jumping attack.
jc. Jump cancel.
dc/adc Dash cancel/air dash cancel.
AA Anti-air.
[X] Hold the input.
]X[ Release the input.
[sequence] xN Repeat the sequence/move N amount of times.

Pulse Combos

These are the combo routes triggered by using the Pulse Fuse, organized by starting on the ground or in midair. You can switch between Pulse combo routes at any point during the combo.

Grounded
Button Combo Damage Notes
L L > M > 3H > jc > j.L > j.M > j.H > j.S2 268
M M > H > S2~S2 > 22S2 425
H H > 6S2~6S2 > 22S1S2 588
Midair
Button Combo Damage Notes
L j.L > j.M > j.H > j.S2 207
M j.M > j.H > j.S2> 22S1 402
H j.H > j.S2 > 22S1S2 516

Combo List

5L Starter

Combo Position Damage Works on Difficulty Notes
5L > 5M > 5H > 6S2 > 5M > 3H > 9 > j.5H > j.S1 > delay j.H > land > 2H > 2S1